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Old Oct 29, 2007, 03:53 AM // 03:53   #41
Pre-Searing Cadet
 
Join Date: Oct 2007
Profession: A/Me
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Pros:
No monthly Fees
Low level cap(20)
Instanced

Cons:
The Holy Trinity(Warrior, Ele, Monk)
Prophecies is the only one with bonus objectives
Having to buy skills in Factions/Nightfall
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Old Oct 29, 2007, 04:09 AM // 04:09   #42
Academy Page
 
Join Date: Feb 2006
Profession: Mo/Me
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Pros: PvP can be fun (RA and AB, to a limited extent TA)
Free to Play
PvE is fun with the addition of HM and elite areas
Variety of armor/weapons

Cons: PvP doesn't even compare to Eve-Online
Economy is lackluster at best (especially compared to Eve)
New professions aren't fully fleshed out and suffer from a limited variety of skills
Heroes/Henches have effectively killed social gaming for GW
The section of the player base that is too "l33t" to enjoy playing with other people
The section of the player base that is unwilling to take friendly advice
Loot scaling
The new armor in GW:EN
You can't get into HA without rank. You can't get rank without playing HA...
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Old Oct 29, 2007, 04:39 AM // 04:39   #43
Krytan Explorer
 
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Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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Quote:
- Skill balances destroying all the good builds
It's called to keep the balance in PvP.

Quote:
- No spawncamping possibility in PvE
I thought that was actually one of the good things.
Not sure if you think in the way of World Bosses, but believe me those are not a good idea. Just ask the EQ players or WoW players about it.

Quote:
- Heroes and henchmen, which destroy social aspect of the game
If they where not there, the anti pug players would still not pug.
Its more a matter of their eliteness, greed and selfishness.
Sorry if I offend anyone with that statement, but that is how I see some posters advertising their "give me 7 heroes deal".
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Old Oct 29, 2007, 05:07 AM // 05:07   #44
Jungle Guide
 
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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Pros
Free to play
Lots to do and see
H/H so you don't HAVE to group if you don't want to. Which is good if you want to go off and explore.
Mini pets
Lots of different armour
Instances

Cons

The contant moaning of pvpers which result in constant nerfs to PVE. If they want to nerf pvp to hell and back I could'nt give a damn but why do they do nerf PVE as well. Its not like anet does'nt know when your in pvp or not.

pvpers who think thier the most important group of people in the game. When in fact thier the least.

Loot scaling.

pvp.


Btw mangus1 the pvp in eve is nothing but a gank fest and requires NO skill what so ever. Its IMPOSSABLE to catch up with anyone who started before you as the skills are real time based. So if someone started playing a year before you he will have a years worth more of skills and you will NEVER be able to catch up. If you thought there where a lot of farmers in GW its nothing compared to eve and ccp (who run eve) do NOTHING to stop it and even encourage it. So the economy is even more scrwed that GW's
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Old Oct 29, 2007, 08:33 AM // 08:33   #45
Desert Nomad
 
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Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by rukiayellow
Cons:
Prophecies is the only one with bonus objectives
Having to buy skills in Factions/Nightfall
Nightfall has bonus objectives, and also hero skill trainers...
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Old Oct 29, 2007, 09:34 AM // 09:34   #46
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Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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The whole "no monthly fee".
In NO way is that a positive thing. It's the minimum. IF the game wasn't free to play - I wouldn't even consider it.
So to list it under "pros" is sending out the wrong message. This doesn't make the game better. This is what makes a product something that I even consider.

The real Pro and Contra list:
1. Pro:
- Mesmer class and it's (mostly non-damaging) skills
- Necromancer class and it's (mostly non-damaging) skills
- Looks really good
- It's update system

2. Contra:
- Unbalanced PvE - which is pretty much my main concern. And it is the reason why I play less and less and I am not even considering buying GWEN nor GW2.
- Not having the ability to use 7 heroes
- Loot scaling - it's a joke. I fought my way from ToA to Fisherman's in a full party - killing whatever got in our way - and on that trip I got 2 drops. White.
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Old Oct 29, 2007, 09:39 AM // 09:39   #47
Desert Nomad
 
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Join Date: May 2006
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by Malice Black
Pro's

Free to play

Con's

Free to play
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Old Oct 29, 2007, 09:39 AM // 09:39   #48
Forge Runner
 
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Join Date: Jun 2006
Location: Mancland, British Empire
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Pro: Free to play


Con: Nerf Bat

Edit: lol didn't see Malice's post.
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Old Oct 29, 2007, 10:56 AM // 10:56   #49
Krytan Explorer
 
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Join Date: May 2006
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Quote:
Originally Posted by Spike

pvpers who think thier the most important group of people in the game. When in fact thier the least.
care to expand on that statement?

Quote:
Originally Posted by Malice Black
Pro's

Free to play

Con's

Free to play
^^^^^^
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Old Oct 29, 2007, 01:17 PM // 13:17   #50
Ascalonian Squire
 
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Join Date: Aug 2007
Location: Hawaii
Guild: POG
Profession: W/Me
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Pros
No monthly

Cons
Takes up too much of my time lol
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Old Oct 29, 2007, 02:06 PM // 14:06   #51
Banned
 
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Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by upier
The whole "no monthly fee".
In NO way is that a positive thing. It's the minimum. IF the game wasn't free to play - I wouldn't even consider it.
So to list it under "pros" is sending out the wrong message. This doesn't make the game better. This is what makes a product something that I even consider.
QFT.
If it wasn't for the free-to-play matter, I wouldn't have Guild Wars and I wouldn't be here right now (much to many peoples' delight).

Then again.... the only thing keeping me from converting to another game that may or may not have monthly fees is that Guild Wars is instanced and most other online RPG-types out there aren't. The hostility of the PvP community here however is making me strongly consider alternatives.
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Old Oct 29, 2007, 06:00 PM // 18:00   #52
Ascalonian Squire
 
Join Date: Oct 2007
Location: Atlanta, Georgia, USA
Profession: W/R
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Quote:
Originally Posted by Etta
...
Con: Nerf Bat
...
Noob question:
What is "Nerf Bat"?

I understand the concept of Nerfing as it applies to online gaming in general, but I’ve never herd the term “Nerf Bat” before.

Thanks.
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Old Oct 29, 2007, 06:03 PM // 18:03   #53
Hall Hero
 
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Join Date: Feb 2006
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Quote:
Originally Posted by Syrinx_dm
Noob question:
What is "Nerf Bat"?

I understand the concept of Nerfing as it applies to online gaming in general, but I’ve never herd the term “Nerf Bat” before.

Thanks.
The "nerf bat" is a term used when ANet creates an updated that changes ("nerfs", depending on your viewpoint) a lot of skills. So someone will say "damn, ANet sure did lay down the nerf bat with that update, didn't they?" or something around those lines.
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Old Oct 29, 2007, 06:08 PM // 18:08   #54
Banned
 
Join Date: Jul 2007
Location: Dragons Lair
Guild: United Farmers Of Europe[FOE]
Profession: W/
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Pro's
Free
lots to do
just enjoyable


con's
stop nerfing henchies so there worse then before i finally liked henchies then they got nerfed to be lika a normal pug(by running off/aggroing a grp for no reason)
Heros wont use a good build like it should just randomly uses the skills

i understand A-Net wants people to join up but man, they dont know what its like to play with incompitent players
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Old Oct 29, 2007, 06:21 PM // 18:21   #55
Frost Gate Guardian
 
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Join Date: Jan 2007
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Pro:
Free to Play
Instances
Events/Festivities
Festivity items
Balanced play/items

Cons:
Loot scaling
Bad chest drops (1.5K for a 100gold purple... ARRRGH)
Expensive Titles
scammers/leechers
poor rewards for quests (here's 100 gold/points for 1 hour+ of your time)
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Old Oct 29, 2007, 06:27 PM // 18:27   #56
Ascalonian Squire
 
Join Date: Oct 2007
Location: Atlanta, Georgia, USA
Profession: W/R
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Quote:
Originally Posted by Bryant Again
The "nerf bat" is a term used when ANet creates an updated that changes ("nerfs", depending on your viewpoint) a lot of skills. So someone will say "damn, ANet sure did lay down the nerf bat with that update, didn't they?" or something around those lines.
Cool, thanks for the response.
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Old Oct 29, 2007, 06:35 PM // 18:35   #57
Ascalonian Squire
 
Join Date: Oct 2007
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Pro: MAP TRAVEL

I can't believe more people haven't mentioned this. After only a few weeks of GW, I could never go back to WoW.

1: "Hey, what's up? Where are you?"
2: "Felwood. You?"
1: "Hinterlands."
2: "Crap....okay I'll be there in 12 minutes."
...................
.............................
2: "Son of a....I just barely missed the boat. Um...it's going to be a little bit longer."
1: "Okay, but my wife is wanting to know when I'm going to be ready for dinner, so let's try to hurry this up."
2: "Stupid f'ing game! I pay my fee, why am I still traveling instead of playing? WHY?"
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Old Oct 29, 2007, 10:36 PM // 22:36   #58
Forge Runner
 
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Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by fivetiger
Pro: MAP TRAVEL

I can't believe more people haven't mentioned this. After only a few weeks of GW, I could never go back to WoW.

1: "Hey, what's up? Where are you?"
2: "Felwood. You?"
1: "Hinterlands."
2: "Crap....okay I'll be there in 12 minutes."
...................
.............................
2: "Son of a....I just barely missed the boat. Um...it's going to be a little bit longer."
1: "Okay, but my wife is wanting to know when I'm going to be ready for dinner, so let's try to hurry this up."
2: "Stupid f'ing game! I pay my fee, why am I still traveling instead of playing? WHY?"
In small groups yea the travel can be a pain sometimes but when you are playing in groups travel is rarely a problem. Warlocks can summon (with 2 to help), mages can portal, there are meeting stones that summon you to the area (2 people required). Mostly solo and duoing.

While I'd like if WoW had some faster travel options, the boats and stuff add some nice depth to the world feel that GW doesn't have at all.

Besides, those 10 minute flights are a good excuse to get up and stretch your legs and take a break or check your email.
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Old Oct 30, 2007, 12:04 AM // 00:04   #59
Hall Hero
 
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Join Date: Feb 2006
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Quote:
Originally Posted by fivetiger
Pro: MAP TRAVEL

I can't believe more people haven't mentioned this. After only a few weeks of GW, I could never go back to WoW.

1: "Hey, what's up? Where are you?"
2: "Felwood. You?"
1: "Hinterlands."
2: "Crap....okay I'll be there in 12 minutes."
...................
.............................
2: "Son of a....I just barely missed the boat. Um...it's going to be a little bit longer."
1: "Okay, but my wife is wanting to know when I'm going to be ready for dinner, so let's try to hurry this up."
2: "Stupid f'ing game! I pay my fee, why am I still traveling instead of playing? WHY?"
Likewise...

1: Hey dude, we need a monk for this mission. Think you'd be able to come?
2: Sure! What mission?
1: Gate of Madness
2: Aw crap, I ain't that far yet.
1: Oh.
2: ...
1: ...

In WoW:

1: Hey dude, think you could heal for this instance?
2: Sure, which one?
1: Shadow Labs.
2: Aight, lemme sell my things, then you can summon me.
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Old Oct 30, 2007, 12:31 AM // 00:31   #60
Alcoholic From Yale
 
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Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Pros:
Level cap
No monthly fee

Cons:
The employee behind skill balance at Anet doesn't understand skill balance well.
Ensign doesn't work at Anet.
Reliance on 8 person parties in PvE. I don't know, but this has always bugged me. I remember making a Barrage ranger that could solo very large amounts of the game; that was much more fun than H/Hing the whole way. Just make the mechanic like Diablo2s - monsters become stronger the more players there are.
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